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Types of Signals

Whether you are building a high speed train, tram line or regional service, signals are on of the essentials which everyone of these needs. 

Since ZnD v0.9.1 ZnD has its own signals built in, but since v0.10. you can expand these standard signals with signalpacks. 

Settings:

Signal Settings:

These settings are common among all signals, even signals from signalpacks.
Values: 0 = "off", 1 = "on"

Name:Function:Default
Post Offset L/ROffsets a signal to the left or right.
-1 = offset to the left,
0 = centered on base,
1 = offset to the right
1
Load ChunksLoads chunks which a selected path crosses0
Redstone ModeControl the signal with redstone0
One WayTrains can pass the signal only in one direction0

Path Settings:

Values: 0 = "off", 1 = "on"

Name:Function:Default
Big Black BoxPath name--
Default

Sets Path as the signals default path 
D = Path set as default

--
Shunting

Lets a train pass the signal even if 
S = Shunting turned on

--
SpeedSets the Paths vMax40/--
Route

Sets the paths nickname

--
DuplicateDuplicates a path and all of its settings (apart from "Deafult")--------------------------------------------------------------------------------------------
DeleteDeletes a path from the signal.
This CANNOT be undone!
--------------------------------------------------------------------------------------------

Default Signals:

  • Block Signal
  • Distant Signal
  • Tunnel Signal

  • Dwarf Signal

  • Tram SignalSignal:

Good to know:

Tram Signal:

Setting the Route Setting to L or R Displays a \ or / instead of | when the path is selected:
L = \,
-- = |
R = /

 

Default Signs:

  • Speed Limit Sign
  • MTCS Flag Signal