Types of Signals
Whether you are building a high speed train, tram line or regional service, signals are on of the essentials which everyone of these needs.
Since ZnD v0.9.1 ZnD has its own signals built in, but since v0.10. you can expand these standard signals with signalpacks.
Settings:
Signal Settings:
These settings are common among all signals, even signals from signalpacks.
Values: 0 = "off", 1 = "on"
Name: | Function: | Default |
Post Offset L/R | Offsets a signal to the left or right. -1 = offset to the left, 0 = centered on base, 1 = offset to the right |
1 |
Load Chunks | Loads chunks which a selected path crosses | 0 |
Redstone Mode | Control the signal with redstone | 0 |
One Way | Trains can pass the signal only in one direction | 0 |
Path Settings:
Values: 0 = "off", 1 = "on"
Name: | Function: | Default |
Big Black Box | Path name | -- |
Default |
Sets Path as the signals default path |
-- |
Shunting |
Lets a train pass the signal even if |
-- |
Speed | Sets the Paths vMax | 40/-- |
Route |
Sets the paths nickname |
-- |
Duplicate | Duplicates a path and all of its settings (apart from "Deafult") | -------------------------------------------------------------------------------------------- |
Delete | Deletes a path from the signal. This CANNOT be undone! |
-------------------------------------------------------------------------------------------- |
Default Signals:
- Block Signal
- Distant Signal
- Tunnel Signal
- Dwarf Signal
- Tram
SignalSignal:
Good to know:
Tram Signal:
Setting the Route Setting to L or R Displays a \ or / instead of | when the path is selected:
L = \,
-- = |
R = /
Default Signs:
- Speed Limit Sign
- MTCS Flag Signal