Types of Tracks

Straights:

Straight Track (0°)

Straight Track (0°,2m)

Straight Track (0°, 4m)

Straight Track (0°, 8m)

Straight Maintenance Track (0°)

Straight Track (11°)

Straight Track (18°)

Straight Track (45°)

Straight Track (45°,2m)

Straight Track (45°,4m)

Straight Track (45°,8m)

Slope Track (10m)

Slope Track (16m)

Curves:

Curve Track (0° to 11°)

Curve Track (11° to 18°)

Curve Track (18° to 45°,6m)

Curve Track (18° to 45°,10m)

S-Curve Track (0°, 8m)

Switches:

Switch Track (0° to 0°/11°)

Switch Track (11° to 11°/0°)

Crossings:

Cross Track (0°)

Cross Track (0°/11°) 

Cross Track (11°/11°,10m)

Cross Track (11°/11°,5m)

Cross Track (45°)

Others:

Buffer Track (0°)

Buffer Track (11°)

Buffer Track (18°)

Buffer Track (45°)

Transition Track (0°)

Further Information

Maintenance Track (0°)

The Maintenance Track requires Stilts instead of Track Beds for construction. This track is 1 metre (= 1 block) above ground level and can be used to view a vehicle from below. Maintenance Tracks are also an essential part of the process of train creation. Right-clicking
the Maintenance Track with a crowbar hides its stilt.

Switch Tracks

To move a switch by Redstone state, remove the switching lever with the crowbar (rightclick) and apply the pulse to the origin (=source track) of the switch (see image on the right). Applying a redstone pulse to the switch changes the path it is set to.


Revision #8
Created 7 April 2025 10:59:53 by leonj
Updated 7 April 2025 11:36:57 by leonj