# The Model Editor/Creating Custom Models Zora no Densha adds the ability to assemble and configure a rail vehicle from a set of installed parts. Assembly of rail vehicles happens in the Engineer's Table. ## **[](#opening-the-model-editor)Opening the Model Editor** Place an Engineer's Table and right-click it to open its GUI. In the GUI, select the Trains tab by clicking onto the center icon on the top right (the icon that shows the blue locomotive and the white passenger car). The GUI will change appearance. ### [](#gui-elements)GUI Elements
**Position** | **Element** | **Short Description** |
---|---|---|
Top-left corner | Model Editor Window | View the vehicle you're editing, interact with it inside the window using your mouse/ touchpad. |
Center-right | Vehicle parts and saved Presets | Add and (de-)select vehicle parts or load and export Preset files. Scroll through all pages by clicking the + and - buttons above. |
Center-left, below Model Editor Window | Input slots | Input slots for Black Dye and Paper. These slots have to be filled in order for a Blueprint to be printed. |
Bottom-left (if selection isn't empty) | Selection and Pivot data | View and change the average data of the selection's elements, such as average offset and rotation. Set the Pivot's position. |
Bottom-right (if selection isn't empty) | Selection index data | View and change an individual part's data, such as offset, scale, rotation or color. Some parts might have additional fields that can be changed. Scroll through the selection's indices by clicking the + and - right next to the index number. |
**Key/Shortcut** | **Function** | **Short Description** |
---|---|---|
CTRL+C | COPY selection | Copy the selection into the clipboard. |
CTRL+V | PASTE selection | Paste the clipboard. |
CTRL+Z | UNDO action | Undo your previous action. |
G | MOVE selection | Grab and move the selection using your mouse. While grabbing, press X, Y or Z to move along a specific axis. |
R | ROTATE selection | Rotate the selection along the view axis using your mouse. While rotating, press X, Y or Z to rotate about a specific axis. Change the Transformation Mode to rotate about local origin, selection center, or pivot point. |
S | SCALE selection | Scale the selection in all dimensions using your mouse. While scaling, press X, Y or Z to scale along a specific axis. |
X | DELETE selection | Remove the selection from the Model Editor. |
5 | Toggle orthographic/ perspective view | Press to switch between orthographic and perspective view mode. |
8 | Set camera angle \- View along +X | View the model's rear. |
2 | Set camera angle \- View along -X | View the model's front. |
3 | Set camera angle \- View along +Y | View the model's bottom. |
9 | Set camera angle \- View along -Y | View the model's top. |
6 | Set camera angle \- View along +Z | View the model's left side. |
4 | Set camera angle \- View along -Z | View the model's right side. |
**Option** | **Short Description** |
Clear model | Remove all vehicle parts. Leaves the entire Model Editor window blank. |
Save as Preset | Save the model as Preset file. |
Toggle floor grid | Click to (de-)activate the floor grid displayed in the Model Editor window. |
Transformation mode | Click to switch transformation mode (applies to rotation). Switches between individual origins, selection center, and pivot point. |
Orthographic/ Perspective view | Click to toggle orthographic/ perspective view. Will change the camera's projection mode. |
Toggle pivot | Toggles the pivot's size. |
View in world | Click to toggle rendering in a small scene. Disables pivot and floor grid. |
Set initial mass | Click to set a value to either increase your trains mass (positive value) or reduce its mass (negative value) |
**Option** | **Short Description** |
Add to model | Adds the selected part to the model's center with default settings. |
Deselect all | Removes all vehicle parts of the selected type from the selection. |
Select all | Clears the selection, then adds all vehicle parts of the selected type to the selection. |
**Option** | **Short Description** |
Load Preset | Load the selected Preset. If there is another model in the Model Editor, it will ask to save. Clicking "No" will directly load the model without saving, clicking "Yes" will open the Preset save prompt. Press ESCAPE on your keyboard to cancel. |
Prints the selected Preset as Blueprint. Requires the input slots to be filled. | |
Export as file (If not exported) | Creates a Preset file in your Add-Ons directory. Use that file to share your Preset. |
Remove Preset (If not exported) | Deletes the Preset forever. This cannot be undone! |
Remove from Add-Ons (If exported) | Deletes the Preset from your Add-Ons directory forever. This cannot be undone! |
Move to begin (If not exported) | Moves the Preset to the first index of Presets. The first index will be rendered on top of the Engineer's Table. |