Magnets, Paths & Signals Here you can learn everything about the built in signaling system! Configuring Magnets Magnets are the core component of ZnDs MTCS system (similar to ETCS). MTCS is a system made for controlling trains and using autodrive . Placing magnets: Magnets can be placed on these tracks: Straight Track (0°) 1m Straight Track (11°) Straight Track (18°) Straight Track (45°) 1m To add a magnet to one of these tracks simply rightclick your track with the  Magnet [Railway Part] item. Magnets are directional  (they work only in one direction), so make sure to place them (and the corresponding track) while facing in the correct direction!   WARNING: Copying magnets with a Railway Worker's Tool also copies the magnets config. To avoid problems with the configuration always use freshly placed, not copied, magnets.           Configuring magnets: To configure magnets you need a Signaller's Tool. This tool can only be used to set a magnets configuration. It displays the most recently setup config. There currently is no way of reading a magnets config other than placing down a train and having a look at the next upcoming speed limit. Rightclick while holding your Signaller's Tool  Click on the Magnet symbol You may now configure the magnet according to your needed function. To apply this configuration to the magnet, exit this menu by pressing ESCAPE , hold SHIFT and RIGHTCLICK your magnet.   If done correctly it should say:  zoranodensha - Applied settings to magnet   Linking Signals to Magnets Signals do not have any effect on your train if they are not linked to a track magnet. To link a signal to a track magnet you once again need your Signaller's Tool . Rightclick while holding your Signaller's Tool Click on the Signal symbol Exit the menu (press ESCAPE ) Press SHIFT & RIGHTCLICK your signal It should now say: zoranodensha - Linking signal... Press SHIFT & RIGHTCLICK your magnet It should now say: zoranodensha - Linked Creating Paths Paths are used to tell trains where to go. If an autodriving train is configured with a path it tries to follow this path until there is no more path of this name found in the next signal. Preparation: Make sure that all of your switches are put in the right position for the path you are configuring. This cannot be changed after the track is selected with your Signaller's Tool. Creating a Path: Rightclick while holding your Signaller's Tool  Click on the track-symbol in the top row Give the path a name (box under Destination ) Close the menu again (press ESCAPE ) SHIFT+RIGHTCLICK every junction on the path (Only select switches and crossings, as selecting Straights and Curves does not have any effect) It should now say: zoranodensha - Added track to path SHIFT+RIGHTCLICK  the origin signal to add the finished path to this signal Selecting a Path: Simply type /setdest {insert path name} in the chat. The MTMS-Display should then display upcoming speed limits and your train (if autodrive is turned on) should begin driving. Types of Signals Whether you are building a high speed train, tram line or regional service, signals are on of the essentials which everyone of these needs.  Since ZnD v0.9.1 ZnD has its own signals built in, but since v0.10. you can expand these standard signals with signalpacks.  Settings: Signal Settings: These settings are common among all signals, even signals from signalpacks. Values: 0 = "off", 1 = "on" Name: Function: Default Post Offset L/R Offsets a signal to the left or right. -1 = offset to the left, 0 = centered on base, 1 = offset to the right 1 Load Chunks Loads chunks which a selected path crosses 0 Redstone Mode Can lock the signal when a redstone signal is present/absent: 0 - normal, redstone signals do not affect signal 1 - active redstone signals reset signal to most restrictive signal aspect (e.g. STOP) 2 - absent redstone signals reset signal to most restrictive signal aspect 0 One Way Trains can pass the signal only in one direction 0 Path Settings: Values: 0 = "off", 1 = "on" Name: Function: Default Big Black Box Path name -- Default Sets Path as the signals default path  D = Path set as default -- Shunting Lets a train pass the signal even if  S = Shunting turned on -- Speed Sets the Paths vMax 40/-- Route Sets the paths nickname -- Duplicate Duplicates a path and all of its settings (apart from "Default") -------------------------------------------------------------------------------------------- Delete Deletes a path from the signal. This CANNOT be undone! -------------------------------------------------------------------------------------------- Default Signals: Block Signal Distant Signal Tunnel Signal Dwarf Signal Tram Signal: Good to know: Tram Signal: Setting the Route Setting to L or R Displays a \ or / instead of | when the path is selected: L = \ -- = | R = / Default Signs: Speed Limit Sign MTCS Flag Signal Signal Aspects This is an overview of how the default signalling system that comes with Zora no Densha works. Main Signal Aspect Distant Signal Aspect Indication Meaning   STOP Stop before the signal - passing is not permitted. CAUTION Proceed at normal speed. Expect the next signal to be displaying STOP . EXPECT SLOW Proceed at normal speed, prepared to do 40 km/h at the next signal. CLEAR Proceed at normal speed. Expect the next signal to be at worst a CAUTION . HIGH SPEED Proceed at normal speed. At least 3 blocks ahead are unoccupied. The next signal is at worst a CLEAR or EXPECT SLOW   CLEAR SLOW Proceed at 40 km/h, unless indicated otherwise. The next signal will be displaying a proceed indication, at worst a CAUTION .   CAUTION SLOW Proceed at 40 km/h (unless indicated otherwise). Expect the next signal to be displaying STOP .   SUSTAINED SLOW Proceed at 40 km/h (unless indicated otherwise), prepared to do 40 km/h at the next signal.