Crafting & placing Tracks

Crafting Tracks

Tracks are built in several steps and require varying numbers and types of items, depending on the track you're trying to build. Here's the process of creating your railways, split into a number of steps:

1. Getting the Blueprint687474703a2f2f692e696d6775722e636f6d2f716c464a5370782e706e67

Open the Engineer's Table GUI and switch to the first tab, if you aren't already there. The tracks tab is the left-most tab, the one with the rail.

Use the items on the right to place the track recipe into the 5x5 grid on the left. Then, put paper and ink into the two slots below the 5x5 grid. If your shape is valid, it'll print the track's blueprint. The printing process is indicated by the triangular shape going white. Once finished, you can take the blueprint out from the large slot in the center.

All track blueprints can also be found in the Zora no Densha General Creative Tab.

2. Placing the guides

With your blueprint in hand, point at the block you'd like to place the track on. If the track can be placed (i.e. if there are no obstructions, and the ground is even), a transparent, blue ghost-track will appear. Right-click to confirm and to place the guides. If successful, the track's hitboxes will appear, along with red-white stilts marking the track's path.

While the track shows guides, it is safe to dig and remove the ground below. Removing ground from below (partially) finished tracks will destroy them.

If you misplace a blueprint, you can break it by hand if it's empty. If you want to take away a component, you'll have to break it with a crowbar.

3. Finishing the track

Gather and apply all items of the track. As rule of thumb, each track needs as many Track Beds, Clamps, and Rails as it is meters long. I.e. a straight track of 8 meters length will need 8 Track Beds, Clamps, and Rails. Special tracks might require additional items. Some tracks can also receive an upgrade with Crossing Plates.

Apply track parts in following order:

  1. Track beds first
  2. clamps follow 
  3. rails finish.

Crossing plates and any additional items come last.

Note that an exception is the maintenance track; it requires Stilts instead of Track Beds.

Demolishing

To remove a track while retaining its items, hit the track with a Crowbar. Any other item will break the track.

Extra: Copying tracks while in creative mode

Using the Trackman's Tool, it is possible to copy finished tracks.

Right-click the track you'd like to copy. A chat message should appear to confirm that the track was successfully copied. You can now create infinite copies of the track.

Note: As tracks are a Tile Entity, it is generally unsafe to copy them using WorldEdit or similar tools. We do not take responsibility in case of crashes or any other unexpected behaviour that resulted from track copying.

Types of Tracks

Straights:

Straight Track (0°)687474703a2f2f692e696d6775722e636f6d2f3242614f4159342e706e67

Straight Track (0°,2m)

Straight Track (0°, 4m)687474703a2f2f692e696d6775722e636f6d2f6857435a5074422e706e67

Straight Track (0°, 8m)687474703a2f2f692e696d6775722e636f6d2f504e34767148342e706e67

Straight Maintenance Track (0°)687474703a2f2f692e696d6775722e636f6d2f73776b4d4f58532e706e67

Straight Track (11°)687474703a2f2f692e696d6775722e636f6d2f3945466474396b2e706e67

Straight Track (18°)687474703a2f2f692e696d6775722e636f6d2f497146796c316b2e706e67

Straight Track (45°)687474703a2f2f692e696d6775722e636f6d2f6831485a65726a2e706e67

Straight Track (45°,2m)

Straight Track (45°,4m)

Straight Track (45°,8m)

Slope Track (10m)68747470733a2f2f692e6779617a6f2e636f6d2f37373239313265653335643936386464316566333964313330363138323364302e706e67

Slope Track (16m)

Curves:

Curve Track (0° to 11°)687474703a2f2f692e696d6775722e636f6d2f356d5865476e562e706e67

Curve Track (11° to 18°)687474703a2f2f692e696d6775722e636f6d2f594f5a554e36562e706e67

Curve Track (18° to 45°,6m)687474703a2f2f692e696d6775722e636f6d2f795531585a38692e706e67

Curve Track (18° to 45°,10m)

S-Curve Track (0°, 8m)

Switches:

Switch Track (0° to 0°/11°)687474703a2f2f692e696d6775722e636f6d2f345751446437462e706e67

Switch Track (11° to 11°/0°)

Switch Track (0° to 11°/0° - 3-way)

Crossings:

Cross Track (0°)

68747470733a2f2f692e6779617a6f2e636f6d2f39326664396338383465323661353336653162643032376264333537383965392e706e67Cross Track (0°/11°) 

Cross Track (11°/11°,10m)

Cross Track (11°/11°,5m)

Cross Track (45°)

Others:

Buffer Track (0°)687474703a2f2f692e696d6775722e636f6d2f3436656274486d2e706e67

Buffer Track (11°)

Buffer Track (18°)

Buffer Track (45°)

Transition Track (0°)687474703a2f2f692e696d6775722e636f6d2f44314f417838652e706e67

Further Information

Maintenance Track (0°)687474703a2f2f696d6775722e636f6d2f4a4f35685350762e706e67

The Maintenance Track requires Stilts instead of Track Beds for construction. This track is 1 metre (= 1 block) above ground level and can be used to view a vehicle from below. Maintenance Tracks are also an essential part of the process of train creation. Right-clicking
the Maintenance Track with a crowbar hides its stilt.

Switch Tracks

To move a switch by Redstone state, remove the switching lever with the crowbar (rightclick) and apply the pulse to the origin (=source of the track) of the switch (see image on the right). Applying a Redstone pulse to the switch changes the path it is set to.

To move the 3-way switch by Redstone state, place a Redstone source on the left to set the switch to go left or place a Redstone source on the right to set the switch to go right. Only one side can be powered at a time - if both are powered the switch will revert to going straight.